
Advanced Moves
FOLLOW MOVES
♛ Dance - In a rein, both lines turn in towards each other, at the wall turn away from each other, dye, at the middle start two circles away from each other.
♛ Paste - In a rein the leads will crossover and the lines will follow, keep turning in on go until told to merge or rein.
INDIVIDUAL MOVES
♛ Arcadia - 1st go: Keyhole wave, 2nd go: Curl over towards lead, 3rd go: Knot, 4th go: keyhole towards the lead. This will result in reversed tier lines.
♛ Brush - 1st go: Feather, 2nd go: keyhole the direction you went for feather
♛ Bobcat - Odds do a reverse triple curl, evens do a normal triple curl.
♛ Bowtie - 1st go: Slant to the direction called, 2nd go: keyhole the opposite direction called, 3rd go: quarter curl in the original direction to merge(back latch/fish).
♛ Bud - 1st go: Keyhole, 2nd go: Keyhole in the same direction. This will change the line order.
♛ Candle - 1st go: Dodge wave, 2nd go: Dodge back inwards.
♛ Case - Curl A but you halt on an angle before you complete.
♛ Check - Keyhole A, but you halt before you complete your keyhole.
♛ Chevron - Case wave, but you continue cantering on a slant afterwards.
♛ Clash - Post split in a comb, curl over away from your partner on go.
♛ Clover - 1st go: Keyhole in the direction stated, 2nd go: Keyhole in the opposite direction, 3rd go: Keyhole in the opposite direction, 4th go: Keyhole in the direction stated.
♛ Cog - In a tight rein: On the go, evens will halt and full pivot towards the odds who will loosely curl around them.
♛ Crescent - In a tight rein: the line closest to the direction stated will do a walk curl. The other line does a canter curl around them.
♛ Delta - Bee curl in the direction called, immediately followed by a back slant in the same direction.
♛ Divide - 2 lines trotting towards each other about to rein: Leads do a curl comb, the line will curl and follow into a rein.
♛ Dragonfly - First go: Feather, Second go: Mist towards the lead, Third go: snap.
♛ Duel - Curl over towards partner, curl A away, and then curl over back towards your partner.
♛ Flate - 1st go: Curl into a back slant, 2nd go: keyhole (stay on slant line), 3rd go: Quarter curl(onto comb lines)
♛ Jello - Mist out, then after the line is fully merged, curl A in the same direction as you did the mist.
♛ Key Revolve - In a wide waterfall, comb towards your partner, then keyhole towards your partner. Should result in 2 merged lines.
♛ Moon Slant - 1st go: Latch, 2nd go: Curl over onto a normal comb line, 3rd go: Snap
♛ Pinecone - 1st go: Feather, 2nd go: Curl over the direction you went for the feather, 3rd go: Slide to lead.
♛ Port - Odds curl once in the direction called and twice in the opposite direction, evens curl twice in the direction called and once in the opposite direction.
♛ Roman - In a comb, odds curl while evens do a retreat curl, resulting in a split.
♛ Rumble - Odds do a triple curl, evens do a reversed triple curl.
♛ Snowflake - 1st go: Keyhole, 2nd go: Curl over in the opposite direction, 3rd go: Snap
♛ Stalker - Dodge Thread. Odds dodge on the first go and evens dodge on the second.
♛ Strike - 1st go: Keyhole A, 2nd go: Rear
♛ Teeter - Curl into a slant(done in a wave) and then merge towards lead at the wall.
♛ Vouge - In a post-split comb: Full canter curl towards partner, then trot curl away from partner, walk curl over towards partner, trot off towards the wall. (Only 1 go).
CIRCLE MOVES
♛ Drain - In a rotary: 1st go: Inner circle expands and merges with the outer circle, 2nd go: Original outer circle shrinks to become the new inner circle.
♛ Explode - 1st go: Cut inwards, 2nd go: merge circle to the opposite direction.
♛ Lily Pad - After a dye divide, on go, the lines will curve around to form a rotary.
♛ PinWheel - 1st go: keyhole cave, 2nd go: Merge circle, 3rd go: Keyhole bloom, 4th go: Merge circle.
♛ SuperNova - 1st go: keyhole cave, 2nd go: triple curl bloom with the canter curl as a keyhole.
♛ Window - In a rotary circle: Inside line keyhole caves, Outer line keyhole blooms. This should result in a buddy come(just everyone is going in different directions)
STANCES
♛ Gem Flat - Start off in a trotting line(so numbers by 4s): 1st go: 2s and 4s buddy comb, 1s and 3s comb normally. 2nd go: the 2s halt and everyone behind them gets into their alignment and halts which is: 1s and 3s will be in arrow formation with the 2s. 4s will be in flock formation with 1s and 3s.
♛ Wall - Line up side by side but on one side (right or left depending on what direction is called)
♛ Wind - Similar to Bow Wave except you must have horse gaps in NTT form. The two people on both endpoints would walk curl inside and then the pattern would continue.
STANCE RELATED
♛ Action Formations - This can be any halted formation like NTT flat, Domino, Arrow, Flock and you will trot on go, keeping that formation.
♛ Erose - In a halted waterfall after a quarter pivot, the front line will do a full pivot in the direction called. The backline will walk curl and trot up to line up with the front line resulting in a single NTT flat formation.
♛ Peacock - Halted in arrow formation; 1st go: everyone slants at a 45-degree angle(centre person stays straight), 2nd go: everyone trots.