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Advanced Moves

FOLLOW MOVES
â™› Dance - In a rein, both lines turn in towards each other, at the wall turn away from each other, dye, at the middle start two circles away from each other.
â™› Paste - In a rein the leads will crossover and the lines will follow, keep turning in on go until told to merge or rein.

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INDIVIDUAL MOVES

â™› Arcadia - 1st go: Keyhole wave, 2nd go: Curl over towards lead, 3rd go: Knot, 4th go: keyhole towards the lead. This will result in reversed tier lines.

â™› Brush - 1st go: Feather, 2nd go: keyhole the direction you went for feather
â™› Bobcat - Odds do a reverse triple curl, evens do a normal triple curl.
â™› Bowtie - 1st go: Slant to the direction called, 2nd go: keyhole the opposite direction called, 3rd go: quarter curl in the original direction to merge(back latch/fish).
â™› Bud - 1st go: Keyhole, 2nd go: Keyhole in the same direction. This will change the line order.
â™› Candle - 1st go: Dodge wave, 2nd go: Dodge back inwards.
â™› Case - Curl A but you halt on an angle before you complete.
â™› Check - Keyhole A, but you halt before you complete your keyhole.
â™› Chevron - Case wave, but you continue cantering on a slant afterwards.
â™› Clash - Post split in a comb, curl over away from your partner on go.
â™› Clover - 1st go: Keyhole in the direction stated, 2nd go: Keyhole in the opposite direction, 3rd go: Keyhole in the opposite direction, 4th go: Keyhole in the direction stated.
â™› Cog - In a tight rein: On the go, evens will halt and full pivot towards the odds who will loosely curl around them.
â™› Crescent - In a tight rein: the line closest to the direction stated will do a walk curl. The other line does a canter curl around them.
â™› Delta - Bee curl in the direction called, immediately followed by a back slant in the same direction.
â™› Divide - 2 lines trotting towards each other about to rein: Leads do a curl comb, the line will curl and follow into a rein.

â™› Dragonfly - First go: Feather, Second go: Mist towards the lead, Third go: snap.
â™› Duel - Curl over towards partner, curl A away, and then curl over back towards your partner.
â™› Flate - 1st go: Curl into a back slant, 2nd go: keyhole (stay on slant line), 3rd go: Quarter curl(onto comb lines)
â™› Jello - Mist out, then after the line is fully merged, curl A in the same direction as you did the mist.
â™› Key Revolve - In a wide waterfall, comb towards your partner, then keyhole towards your partner. Should result in 2 merged lines.
â™› Moon Slant - 1st go: Latch, 2nd go: Curl over onto a normal comb line, 3rd go: Snap
â™› Pinecone - 1st go: Feather, 2nd go: Curl over the direction you went for the feather, 3rd go: Slide to lead.
â™› Port - Odds curl once in the direction called and twice in the opposite direction, evens curl twice in the direction called and once in the opposite direction.
â™› Roman - In a comb, odds curl while evens do a retreat curl, resulting in a split.
â™› Rumble - Odds do a triple curl, evens do a reversed triple curl.
â™› Snowflake - 1st go: Keyhole, 2nd go: Curl over in the opposite direction, 3rd go: Snap
â™› Stalker - Dodge Thread. Odds dodge on the first go and evens dodge on the second.
â™› Strike - 1st go: Keyhole A, 2nd go: Rear
â™› Teeter - Curl into a slant(done in a wave) and then merge towards lead at the wall.

â™› Vouge - In a post-split comb: Full canter curl towards partner, then trot curl away from partner, walk curl over towards partner, trot off towards the wall. (Only 1 go).


CIRCLE MOVES
 â™› Drain - In a rotary: 1st go: Inner circle expands and merges with the outer circle, 2nd go: Original outer circle shrinks to become the new inner circle.
â™› Explode - 1st go: Cut inwards, 2nd go: merge circle to the opposite direction.
â™› Lily Pad - After a dye divide, on go, the lines will curve around to form a rotary.
â™› PinWheel - 1st go: keyhole cave, 2nd go: Merge circle, 3rd go: Keyhole bloom, 4th go: Merge circle.
â™› SuperNova - 1st go: keyhole cave, 2nd go: triple curl bloom with the canter curl as a keyhole.
â™› Window - In a rotary circle: Inside line keyhole caves, Outer line keyhole blooms. This should result in a buddy come(just everyone is going in different directions)

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STANCES

â™› Gem Flat - Start off in a trotting line(so numbers by 4s): 1st go: 2s and 4s buddy comb, 1s and 3s comb normally. 2nd go: the 2s halt and everyone behind them gets into their alignment and halts which is: 1s and 3s will be in arrow formation with the 2s. 4s will be in flock formation with 1s and 3s.
â™› Wall - Line up side by side but on one side (right or left depending on what direction is called)
â™› Wind - Similar to Bow Wave except you must have horse gaps in NTT form. The two people on both endpoints would walk curl inside and then the pattern would continue.

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STANCE RELATED

â™› Action Formations - This can be any halted formation like NTT flat, Domino, Arrow, Flock and you will trot on go, keeping that formation.
â™› Erose - In a halted waterfall after a quarter pivot, the front line will do a full pivot in the direction called. The backline will walk curl and trot up to line up with the front line resulting in a single NTT flat formation.
â™› Peacock - Halted in arrow formation; 1st go: everyone slants at a 45-degree angle(centre person stays straight), 2nd go: everyone trots.

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