
Elite Moves
FOLLOW MOVES
â™› Tie - Post split, line leads will make half of a teardrop shape (similar to Heart) that leads them towards the centre. Lines will cross at the centre, then the leads will do the same half teardrop shape back towards each other and merge.
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INDIVIDUAL MOVES
â™› Alan - First go: slant curl comb wave, Second go: Curl over away from lead to straight-line, Third go: Revolve, Forth go: Snap (VERY quick call), Fifth go: crescent wave. (1&2 crescent right, 3&4 crescent left continue down the line move best done with numbers 1,2,3,4 assigned down the line).
â™› Brush - First go, Feather in the direction called, Second go, keyhole the direction you went for a feather.
â™› Bud Wave - 1st go: Stitch, 2nd go: Keyhole the same direction you went for stitch. Results in 2 lines in reversed order.
â™› Bullseye - Reversed Triple curl in one direction (i.e. direction called), and regular triple curl in opposite direction.
â™› Circus - In a rein: 1st go: Curl over outwards, 2nd go: Everyone makes an individual canter circle(should be small like 2.5m)
â™› DNA - In a rein, lines will slant towards each other on each go, which makes it look like DNA.
â™› Goldy Lox - Lock done in 2 separate lines
â™› Halfway - 1st go: Start a trot curl, 2nd go: Change gaits to a canter and finish the curl.
â™› Lasso - 1st go: Odds curl in the direction stated to end up behind the evens, 2nd go: Evens keyhole behind the ones.
â™› Mix - 1st go: Boom, 2nd go: In a wave: odds curl C and evens curl A, 3rd go: fix, 4th go: Boom(opposite direction than before), 5th go: Odds do curl A and evens do curl C(same direction as the 4th go boom), 6th go: fix
â™› Omega - 1st go: Curl over in direction called, 2nd go: Curl A in opposite direction, 3rd go: curl over in original direction.
â™› Pluto - Odds do an orbit, evens do a Q-Curl.
â™› Rope - 1st go: Feather, 2nd go: Curl in the direction you went for feather, 3rd go: Keyhole the direction you went for feather. This forms a large rein, so cut inwards at the wall and merge when you meet.
â™› Surf - Post split, lines will rein in a WIDE REIN (about 4 horses wide). In secondary numbers, on the first go riders will do a double curl wave. On the 2nd go, they will keyhole out, then slide on the 3rd go to merge, going back into a rein.
â™› Swirl - In a waterfall that's about 4 horse lengths wide, on the first go, you will cut towards your partner, second go revolve around your partner, third go you will cut back into a rein. â™› Tea - In a wide rein(about 4 horses): 1st go: Bubble wave(secondary numbers), 2nd go: Keyhole outwards, 3rd go: Slide to lead back into a rein (wait until the lines each other)
â™› Wrap Rein - Post split lines trotting towards each other(on a mid): Evens line halts. The odds line belts around them and stops in a halted rein.
CIRCLE MOVES
â™› Doughnut - Two lines, Odds will make a large circle at a canter. Evens will make a small circle at a trot in the opposite direction.
â™› Pokeball - In post-split lines after they both circle in the same direction: When you reach the side closest to each other(middle between the 2) you will flatten out, then go back to curving. Keep both circles the same size and it should look like a Pokeball.
â™› Star - 4 lines are dying at their letters: On go merge into one whole circle and stay in the circle(can do circle moves) until the instructor says to exit when you reach your corner.
â™› Switch - In a doughnut: On go the outer line shrinks at a trot and will merge when they reach the size of the original inner circle, the inner line will expand at a canter and merge when they reach the original size of the outer circle.