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Intermediate Moves

FOLLOW MOVES:
â™› Fairy Tail - Post-split lines trotting towards each other on a mid: On go, leads will do a circle away and fall onto a dye passing to the right.
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Heart - In a rein or standard line, line leads will gradually depart outwards, then gradually curve towards mid, falling into merge or rein. The shape resembles a heart.
â™› Puzzle - Odds or Evens cut at mid and the opposite number continues on the rail. Then that line cuts at X in the opposite direction they were before and merges back into the line when they hit the wall
â™› Stir - Post-split lines trotting towards each other on a mid: On go, circle away from each other(both go left or both go right)
â™› Trade - A gradual turn to the centre of the arena than to the other rail post-split. The lines must be going in opposite directions. (i.e leads eye each other to make it even)


INDIVIDUAL MOVES

â™› Amazon - In a rein: On go riders will do a twist in the direction that corresponds with their secondary number.
â™› Ash - Curl comb in a comb, resulting in a merge.
â™› Atomic - In a waterfall: Curl out, curl over in to merge(i.e mist out)
â™› Back Latch - Keyhole but you will slant backwards a little before completing the keyhole.
â™› Bear Claw - Full curl into a bear
â™› Beartrap - 1st go: Bear in direction said, 2nd go: Bear in the opposite direction
â™› Bench - Curl over in direction said, retreat curl in the opposite direction.
â™› Braid - Latch wave
â™› Cherry - 1st go: Odds comb, evens curl comb, 2nd go: Only odds will curl towards lead.
â™› Combo - Curl over, curl, curl over
â™› Curl Lock - Curl comb off the wall, then cut towards the lead.
â™› Double Cut - Like tier, except instead of the first two people going at once, the first and third people go and people move in behind them in that order.
â™› Feather Slant - Slant wave
â™› Fern - Bear wave
â™› Fish Hook - 1st go: Odds curl comb, 2nd go: Evens curl comb, should result in a buddy comb.
â™› Galactic - Odds do an I-curl fate, Evens do the opposite in the opposite direction.
â™› Galaxy - Orbit fate
â™› Honey Comb - Bee curl in the direction called, then comb in the same direction(at a trot).
â™› Iris - I-Curl in the direction called, then comb in the same direction.
â™› Key Switch - In a waterfall: 1st go: Keyhole outwards, 2nd go: Snap, should result in 2 merged lines
â™› Latch - Keyhole but you will go on a slant a little after you'd normally complete the keyhole
â™› Lock - Keyhole fate. Start the second keyhole right after your horse’s back hooves pass the original axis. There is only one go.
â™› Mars - Galaxy wave
â™› Mel - 1st go: Odds curl comb, evens comb, 2nd go: Only evens will curl towards the lead.
â™› Nile - Wave in a rein (Secondary #s)
â™› Peel - Only odds curl over
â™› Pistol - 1st go: keyhole, 2nd go: Keyhole A(canter keyhole) in the opposite direction.
â™› Saturn - Orbit in the direction called, then comb in the same direction.
â™› Pretzel - Keyhole in the direction stated then after your back hooves pass the original axis, keyhole in the same direction.
â™› Revolution - Revolve followed by an immediate snap.
â™› Single Crossover - In a rein: The evens line will slant inwards and merge in with the odds line.
â™› Snake - Curl over towards your lead(can be called as many times as the instructor would like)
â™› Snap - Keyhole away from lead to merge.
â™› Spoon - In a waterfall: Trot curl in, Canter curl over inwards to a reversed merge.
â™› Sprinkles - In a tier: Odds line keyholes towards the evens, which the evens keyhole away from the odds. Results in a buddy comb.
â™› Squiggle - A dodge, but with another curl over on the end. Curl over, curl over, curl over.
â™› Storm - Mist wave resulting in a waterfall.
â™› Twig - 1st go: C-Curl, 2nd go: Halt, 3rd go: Reverse curl
â™› Triple Fate - 1st go: Walk fate, 2nd go: Trot fate, 3rd go: Canter fate.
â™› Triple Twist - 1st go: Walk twist, 2nd go: Trot twist, 3rd go: Canter twist
â™› Triple Wave - Triple curl wave, ones go in the direction stated, twos go in the opposite direction.
â™› Venus - Walk curl in direction said, trot curl in the opposite direction, canter curl in the original direction. (i.e triple curl in a fate)
â™› Wind - Odds will do a normal retreat curl while the evens do a mist(same direction)


CIRCLE MOVES:
â™› Bang - 1st go: Keyhole Cave, 2nd go: Merge circle
â™› Crown - In a tight rotary: the inside line will Bloom and the outside line will Cave.
â™› Collapse - First go: Shrink, 2nd go: Curl over right, 3rd: merge back into the circle.
â™› Curve - Dodge away from the centre to expand the circle.
â™› Double Sunflower - Odds galaxy cave, Evens Q-Curl fate bloom
â™› Firework - Fate in or out in a circle.
â™› Flare - 1st go: Keyhole cave, 2nd go: Curl over right, 3rd go: Merge circle
â™› Frog - Odds curl over to the outside of the circle resulting in a rotary.
â™› Pop - 1st go: Keyhole bloom, 2nd go: Merge Circle
â™› Prim Rose - Odds bloom A, events cave C
â™› Rotary - A circle inside of a circle. Post split, lines will be going towards each other, evens line will veer towards the odd's line and circle away from them to become the smaller circle. The odd's line will veer out slightly and wrap their line around the even's circle, creating the outer circle.
â™› Spark - Thread in a circle.
â™› Sparkler - Twist in or out within a circle.
â™› Spike - 1st go: Expand, 2nd go: Retreat curl right, 3rd go: Merge
â™› Sunflower - Odds C -url cave, evens A-curl bloom.
â™› Tulip - Odds will bee curl bloom while the evens I-curl cave.

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